Research Scientist Intern, Machine Learning, Character Animation (phd)

Zürich, ZH, CH, Switzerland

Job Description

The Reality Labs (RL) Research team brings together a world-class team of researchers, developers, and engineers to create the future of AR and VR, which together will become as universal and essential as smartphones and personal computers are today. We are developing all the technologies needed to enable breakthrough AR glasses and VR headsets, working at the intersection of Computer Vision, Computer Graphics, and Machine Learning. The Virtual Humans team in Zurich, CH works on cutting-edge research and development focusing on virtual people and presence. Our internships are sixteen (16) to twenty four (24) weeks long and we have various start dates throughout the year.Research Topics: Character animation synthesis, editing, retargeting, and stylization Human motion reconstruction, prediction, and analysis Efficient and realistic physics simulation and modeling of human motion Novel input and interfaces for motion synthesis, control, and editing





Research Scientist Intern, Machine Learning, Character Animation (PhD) Responsibilities:



Prototyping, building, and analysis of novel research ideas. Design and execution of algorithms and/or conduct and analysis of experiments. Collaboration with and support of other researchers across various disciplines. Communication of research agenda, progress and results.






Minimum Qualifications:



Currently has, or is in the process of obtaining, a PhD in Computer Graphics, Character Animation, Robotics, Computer Vision, Machine Learning, Human-Computer Interaction, Human-Robot Interaction, or related fields Must obtain work authorization in country of employment at the time of hire, and maintain ongoing work authorization during employment Understanding of machine learning, 3D geometry, optimization, and system building Experience with deep learning frameworks like PyTorch Experience and familiarity with technical character animation (joint hierarchies, skinning, motion models, inverse kinematics, numerical optimizations etc.)






Preferred Qualifications:



Intent to return to degree-program after the completion of the internship 2+ years experience in one or more of the following areas: character animation, human motion synthesis, editing, and retargeting, generative modelling of human motion Proven track record of achieving results as demonstrated in accepted papers at top vision, graphics, robotics related journals and conferences such as CVPR, ECCV, ICCV, SIGGRAPH/Asia/TOG, SCA, Eurographics, TVCG, MIG, ICRA, IROS, ICLR etc Interpersonal skills: cross-group and cross-culture collaboration






About Meta:




Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today--beyond the constraints of screens, the limits of distance, and even the rules of physics.













Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about benefits at Meta.

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Job Detail

  • Job Id
    JD1896601
  • Industry
    Not mentioned
  • Total Positions
    1
  • Job Type:
    Internship
  • Salary:
    Not mentioned
  • Employment Status
    Permanent
  • Job Location
    Zürich, ZH, CH, Switzerland
  • Education
    Not mentioned